Particle Emitter freeze my Android

Hi, thanks for coming back to me,
Well I play all type of games on my phone and they work great.
I looked in the particle emitter and I use point mesh types if that is what you are talking about.
I use the default setting.

Is there something special I can try to get this to work.
Should I not use point mesh types or should I use triangle mesh types.
I would really like to understand why this is happening.

In any case you’d better use triangles mesh yeah. Point mesh handling changed in openglES, and either there is an issue in our ogles renderer or it’s a big mess in gl implementations on mobile devices when it comes to point mesh (from my observations, some device will just render a pixel for any point mesh, some supports to have textures up to 64x64 pixels…and so on)

So i wouldn’t be surprised that some divice just crash when dealing with point mesh.
So yeah, you can try with triangles.