I want to make my particle manager release X particles and just make them fade out. No recycling. How is that done?
ParticleManager is a controller, so to have it release particles one time only and then stop, use setRepeatType(Controller.RT_CLAMP) and then use the forceRespawn() method to cause the particles to spawn and die for one cycle. (I use this in FurBallz to do the explosions.)
As for the X factor you are thinking about, currently it will respawn all of the particles. I could add a forceRespawn(int x) if you need more granular control though.
Thanks renanse got it working… now back to my intersection headache… :mrgreen: