Particle material transparency problem

I have a particle emitter and am currently using the flame texture from the jme-testdata. When using the
material definition “Common/MatDefs/Misc/Particle.j3md” i could not manage to make the transparency
working:
Screenshot1

Kinda out of desperation i tried it with toneg0ds version (which he might use for gui effects, dunno)
“tonegod/gui/shaders/Particle.j3md” and it worked better:
Screenshot2

Still looks more like leaves than like fire, but thats maybe an artistic problem;)=

What am I doing wrong? I am using the current nightly.

I managed to find the solution.

I created the matieral with the SDK and changed the material definition to the Particle.j3md. This resulted in this material definition
[java]
Material MyMaterial : Common/MatDefs/Misc/Particle.j3md {
MaterialParameters {
Texture : Materials/Generated/flame.png
PointSprite : false
Quadratic : 0.0
GlowColor : 1.0 0 0 1.0
Softness : 3.0
}
AdditionalRenderState {
FaceCull Back
Wireframe Off
DepthWrite On
PolyOffset 0.0 0.0
AlphaTestFalloff 0.0
Blend Alpha
PointSprite Off
ColorWrite On
DepthTest On
}
}[/java]

And some setting, resulted in this transparency issue. Changed it manually to:
[java]
Material MyMaterial : Common/MatDefs/Misc/Particle.j3md {
MaterialParameters {
Texture : Materials/Generated/flame.png
Softness : 3.0
}
}
[/java]

And now its working like a charm and really looks good!