I just take a model exported from Blender, apply the uv map to diffuse map in a material file, edit model in scene composer and apply material to model, then add a particle emitter and save, then try to load the game and I get a nullPointerExc. I also tried applying a simple png to a new material file, set shininess and set it to particle emitter and same problem. Any idea?
Stack:
[java]SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.NullPointerException
at com.jme3.effect.ParticleEmitter.render(ParticleEmitter.java:732)
at com.jme3.scene.Spatial.runControlRender(Spatial.java:523)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:516)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:522)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:522)
at com.jme3.renderer.RenderManager.renderScene(RenderManager.java:522)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:709)
at com.jme3.renderer.RenderManager.render(RenderManager.java:739)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:244)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:146)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:159)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:208)
at java.lang.Thread.run(Thread.java:662)[/java]Thanks
Yeah, its a confirmed bug.
And its fixed now
Oh excellent. Glad it wasn’t just me this time.