Hi everyone !!
I have got a little problem using particles. I add a particle emitter to my scene, but when i launch the application, particles are not where they are supposed to be.
On this first screen, you can see the application launch situation :
Particles are supposed to be on the left torch after the bridge.
Then when i move my camera on the top of my character (red thing in the middle of the screen is my temporary character) particles appears from nowhere (i am using a custom camera based on ChaseCamera) :
Someone know what am i am doing wrong ?
Regards.
Edit : i am using JME3
If you set the CullHint to Never, is it fixed then?
Is it possible for you to make a test case that reproduces the issue?
I have a similar problem with effects, look at my explosionEffectTest:
And after 50 seconds: s
Its new, not less than 100 svn revision. I use JMe3…
Did you set .setFacingVelocity(true);
no change :s
sarrek said:
I have a similar problem with effects, look at my explosionEffectTest:
And after 50 seconds: s
Its new, not less than 100 svn revision. I use JMe3..
So whats the problem? I don't get it.
Go on TestExplosionEffect.java, and you see changes with old revision !
It’snt effect, particles emitter is bug
Okay thanks. I changed a few settings to make the explosion effect easier to debug, but forgot to change it back.