Particles display problem

Hi everyone !!



I have got a little problem using particles. I add a particle emitter to my scene, but when i launch the application, particles are not where they are supposed to be.



On this first screen, you can see the application launch situation :







Particles are supposed to be on the left torch after the bridge.



Then when i move my camera on the top of my character (red thing in the middle of the screen is my temporary character) particles appears from nowhere (i am using a custom camera based on ChaseCamera) :







Someone know what am i am doing wrong ?

Regards.



Edit : i am using JME3 :slight_smile:

If you set the CullHint to Never, is it fixed then?

Is it possible for you to make a test case that reproduces the issue?

I have a similar problem with effects, look at my explosionEffectTest:





And after 50 seconds: s







Its new, not less than 100 svn revision. I use JMe3…

Did you set .setFacingVelocity(true);

no change :s

sarrek said:
I have a similar problem with effects, look at my explosionEffectTest:

And after 50 seconds: s

Its new, not less than 100 svn revision. I use JMe3..

So whats the problem? I don't get it.

Go on TestExplosionEffect.java, and you see changes with old revision !



It’snt effect, particles emitter is bug :confused:

Okay thanks. I changed a few settings to make the explosion effect easier to debug, but forgot to change it back.