ParticleSystem - Reset number of particles


I have now implemented the particle system emitters successfully. The only problem to solve is to find a way how I can change the number of particles and the emitter type (Point, Triangle) on the fly. Is there a way to change those parameters while a ParticleMaterial and a Texture is added, without destroying the particle emitter itself and reinstantiating it?




Of course, just look at jMP, you can edit everything on the fly.