Hello, i have a question regarding alpha half-transparency using PBR materials.
Usually were using just AlphaThreshold and Transparency bucket.
But now need make half-transparent materials.
Im not sure if i do something wrong, or if this is PBR bug. but here is detail:
basic Opaque bucket:
The transparent bucket cause roughness to be 0 value. Is this bug? the light prove envmap is not affected by roughness. see below:
for some reason Translucent bucket(the wrong one for this, since it render over everything) render it properly, but as i remember Translucent is just for render after everything, even postprocessings - so maybe post processings cause issue for Transparent bucket? just to show it’s result:
if this is a BUG, can create github issue for this.
But if this is some my failure, please help.
IMO the middle configuration should work, but it cause roughness be 0.