Has anyone else experienced crashing when using the Pbuffer stuff? I can’t run anything that uses it at all. Here’s the output from the TestCameraMan demo though any demo that uses pbuffers crashes in exactly the same place:
May 11, 2005 1:42:08 PM com.jme.renderer.lwjgl.LWJGLTextureRenderer <init>
INFO: Copy Texture Pbuffer supported!
# An unexpected error has been detected by HotSpot Virtual Machine:
# SIGSEGV (0xb) at pc=0xb137f0ee, pid=31232, tid=3085492352
# Java VM: Java HotSpot(TM) Client VM (1.5.0_02-b09 mixed mode, sharing)
# Problematic frame:
# C [liblwjgl.so+0x1e0ee] Java_org_lwjgl_opengl_LinuxPbufferPeerInfo_nInitHandle+0x12e
# An error report file with more information is saved as hs_err_pid31232.log
# If you would like to submit a bug report, please visit:
I'm using the latest LWJGL from CVS. But the code in question hasn't changed since February, so I don't think it's newly introduced.
As you can see I'm using Linux. I assume it's specific to that platform, but it is making it somewhat challenging for me to experiment with using render to texture to implement UI viewports and scrollable areas. Maybe it's just something with my setup, though I'm using the latest nvidia drivers (7174). I'll try it on some of the other Linux machines around here. But perhaps someone else has seen this problem and there's an easy fix.