Hello everyone!
I want per pixel lighting. As far as I've understood this can be accomplished through custom shaders. I just started looking into shaders for this purpose and it seems like a lot of fun. However, I wan't to avoid reinventing the wheel so, has anyone made a per pixel lighting shader?
have a look at
"TestNormalMap.java"
its just for one directional Light, but its a good beginning to look how PPL can work
Yes it gives a pretty good idea. Thanks.
Found some tutorials if anyone else is interested in this:
http://www.lighthouse3d.com/opengl/glsl/index.php