I got this mesh of a house, then I got this PhysicsCharacterNode that got gravity set to 80.
Problem is, when hes inside of the house he falls through the floor.
I’v even subdivivded the floor and it doesnt fix it.
He can stand on a Box made like this:
PhysicsNode floor = new PhysicsNode(new BoxCollisionShape(new Vector3f(100, 1, 100)), 0);
But not on the mesh floor which is much smaller in size of triangles.
I have even decreased the size of gravity to 1. All it does is making it move slower through the floor, but it still moves through!
Am I the only one experiencing this or is it a common error?
If so, how can I fix or bypass this?
@glaucomardano He didn’t post his code how he creates the mesh collision shape, usually he messes it up himself explicitly not doing whats written in the docs