I’m currently making a small tetris game.
As you all should know, the blocks land on other blocks and stay there (see Google Images: “teris”).
I’m not sure how I’ll do this, but I wondered if I could do that using RigidBodyControls (wow!).
To be more specific:
Is there a way to be ‘notified’ by a physicscontrol that it colides with something?
Yes you have to add a PhysicsCollisionListener to the physics space.
But imo using a physics engine for a tetris game is really a bad idea, the logic behind these games is entirely based on the grid that represent the game field.