Physics debugging for terraingrid

Is it possible?

Idk why it doesn’t work out of the box really… Guess the TerrainGrid overrides something…

Hm, do you know if debugging works with normal terrainquads?..

If you mean the wireframe overlay to show collision shapes they appeared on my terrain grid when I switched to native bullet.

Yeah, its true, the jbullet version doesn’t create debug meshes for heightmaps at all.