Hi there DP.
This is a very good idea and I am all for it.
As long as a game using the physics lib, doesn’t depend on the editor.
GUI so far looks excellent and I would not mind having a copy!
One question though, will I be able to create a normal jme scene with this
editor?
RenderStates wouldn’t be that complicated!
Great stuff…
As long as a game using the physics lib, doesn't depend on the editor.
The physics system doesn't depend on the slightest on the editor. So that people who have already started project dont need to migrate to the new infrastructure.
Infact, not a single change was commited in the physics sytem to compensate for the editor.
GUI so far looks excellent and I would not mind having a copy!
Thanks, it was based on 3dsmax...if you like 3dsmax, you will like this one :). Otherwise...well...
One question though, will I be able to create a normal jme scene with this
editor?
In a way...yes. What happens is when you export, it will generate the code to build that scene. Ie:
public void createHelloSphere() {
Sphere sphere = new Sphere("hello", 16, 16, 1f);
sphere.setModelBound(new BoundingSphere());
sphere.updateModelBound();
sphere.getLocalTranslation().x = -10;
sphere.getLocalTranslation().y = -10;
sphere.getLocalTranslation().z = -10;
DynamicPhysicsObject obj = new DynamicPhysicsObject(sphere, 1f);
PhysicsWorld.getInstance().addObject(obj);
}
That is generated from just one sphere, exported to a .java file, and all you need to do is copy/paste those files into your favourite editor to complete the game by adding various AI/Sound stuff.
But if you mean exporting to the .jme format for the entire scene, then no, it doesn't do that. Because there are implications with physics system, e.g. how to create a physics object from a pre-calculated scene...
DP
I will nevva!! ever refuse visual tools nevva!!
one question though can I load a .jme scene and workout the physics on that. it would be good to know woald make setup quicker
actually, no you can’t ATM. But it does make sense, so im going to implement that.
DP
Thinking about it, me, per and irrisor will be too thinly distributed over both the editor and the physics system and we are probably gonna be burnt out soon.
So in short, theres a place open for anyone who is willing to code on the physics and editor…
PM me if your interested.
DP
God, just seen this post, Damn it DP, you are steeling the lights from me. :x
Any way looks pretty cool, just want to tell you to take a look at the editor that i have made, it will definatly give you some ideas.
Outrunner.
Yeah! your editor stole the draggable panel idea from me!
Ah well, its all good under the hood. A little competition never hurt anyone.
DP
DP did say he needed help they sure look similar enough, talk to each other, work somthing out merg them, I for one won’t mind the code generating capabilities of DP’s unless yours does that as well, but I digress, work it out, the benefits would be greater I think.
In case anyone misses this, i did upload the source code of the current editor.
DP did say he needed help
Of course i am affering mine too :)