Physics/Particle issue

I have a node that gets passed to the physics engine. This node also has two particle managers attached to it. As a result the PE barfs because the particles don't have bounding volumes. I see the particle manager checking for a null bounding volume and trying to rectify that, but it doesn't appear to be working.



Any thoughts of which system is at fault? Particle manager or Physics? I wouldn't think that I'd want the PE to take my purely visual particle effects into its calculations. Is there a way to accomplish that?



Many thanks.


At this time you should simply attach the particle manager after creating the physics object - but we should solve that in jME physics…

Great. That workaround did the trick. Thanks!

Fixed - particles should be ignored now.