PhysicsCharacterNode is jittery


Using PhysicsCharacterNode I get very jittery moving characters, much more jittery than when just setting localtranslation. However, I need the Collision Detection.

Does anyone have a quick fix for this?



try rootNode.updateGeometricState() at the beginning of your simpleUpdate method, its a workaround, I dont know why that is happening, I guess its because of local updates…

Thank you very much, that works great!