PhysicsGameState and framerate


Im using game states and I have extended PhysicsGameState. I have simple scene with few boxes. My framerate is mostly 74.94145. On examples, like tutorial 8 are 2461.5383. Is this ok? Is it because of gamestates? I dont understand :frowning:

It might be a different base game stype or a different implementation ov the rendering window or or or…

However as a fact the physic calculation alwys is kinda ram/cpu hungry, so this might be the main reason (even if it's quite extreme in your case)