PhysicsGameState vs. PhysicsMultiThreadedGameState

Enlighten me on this… is what I am thinking correct? that PhysicsMultithreadedGameState permits the user to control whether showPhysics=true or showPhysics=false

erm with jme 2.0 ODE physics i would advise not to use the physicsMultiThreadedGameState it doesn't work as intended and causes intense headaches after extended use in game development lol

are you talking about the physics bounds i would say check the render method in physicsGameState look for


nah… I wasn't talking about that… you see, I am working on a simulator application… so it is very important for me to have control on play, pause, stop and rewind of the simulation