How does one account for collision results when using rayTest for things like CharacterControl, BetterCharacterControl, etc?
PhysicsCollisionObject is returned, but I am not seeing a way of getting any relevant info from the control to check against is.
In this particular scenario, there are no Geometries in the actual scene to test against, seeeeeeeeeew… PhysicsSpace.rayTest is what I have to work with.
<cite>@normen said:</cite>
It stores the spatial in the RigidBody UserData as all other physics controls. So you go collidedObject.getUserData().equals(mySpatial).
This is awesome! I had no idea that this was the case with any of the controls. Makes things much easier than I thought it would end up being!