Nice Engine Guys.
I would like to load a small texture 16x16 on to large polygons with out the interpolation.
I don’t like the blurring that happens by default and I would like to avoid making really big textures with big blocks of pixels being the same color.
The game I am trying to make has allot of emphases on pixel art.
Thanks a head of time.
So after messing around I found the answer:
[java] Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
Texture tex_ml = assetManager.loadTexture("Textures/creetCube.png");
tex_ml.setMagFilter(Texture.MagFilter.Nearest);
mat_stl.setTexture("m_ColorMap", tex_ml);
[/java]
The key line of code being:
[java] tex_ml.setMagFilter(Texture.MagFilter.Nearest);[/java]
Hope this helps people.
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