is it possible play/rev/stop skeletal animations by using the mouse axis?
e.g. lets say I animate “aim_forward_to_Up” “aim_forward” “aim_forward_to_down” in single file, would it be possible to tie animation playback or blending to y-axis mouse movement, so if I move the mouse up aim up starts playing, if I stop moving the mouse the animation pauses at that point and I move the mouse in reverse the animation “rolls back”
Trying to figure out third-person aiming for my game…model setup and whatnot
the old, but I will be moving over when I get a few other things figured out. will check it out
just to be clear though, I want the control animation playback on a model LIKE or SIMILAR to scrubbing a timeline for y-axis aiming for a third-person shooter not make an actual timeline.