Play video on jme3

Mr Marbles explained how to use it with JMonkeyEngine 3 here. Sorry to contradict you but all major scenegraph APIs, frameworks and engines including JMonkeyEngine 2 and 3 rely on several sets of Java bindings for OpenGL and/or OpenGL ES. Note that JMonkeyEngine doesn’t use the first set of bindings you mentioned under Android, it uses the build-in Android OpenGL ES API but it’s possible to use the JOGL media player under Android without using it for the rest of the rendering.

The JOGL JMonkeyEngine 3 renderer is experimental and works only in desktop environments even though JOGL supports Android.

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