Hey
I chose Troubleshooting as I don’t know if it’s my SDK or maybe the nightlys are simply disabled.
Kaelthas did a fix in BlenderImporter I’d need.
I am using the 3.0 SDK (Installed in Dec '14) so when I tried to update everything, I was surprised that infact there was no single update.
I enabled the nightly builds under the plugins menu, but somehow it returns zero plugin updates.
I checked the xml and it’s indeed “empty”. Are the nightlys only supported when using a 3.1 (nightly) jmp?
Or are they gone as the used to be?
Edit: I tried to compile the plugin on my own using the git repo, however I only have JDK Version 6 but grgit needs 7
Yeah, my 3.1 is up and running
The only problem now is, that the BlenderImporter refuses to load any blend file
This file can not be loaded, it is either in an unsupported format or is incompatible.
Check the bottom right corner of the SDK for a little warning sign. If it is there double-click it and report the contained stack trace at jmonkeyengine.org.
DesktopAssetManager created.
Add locator: /Users/darki/Documents/jmonkey/Models/MakeHuman_Humans/Paige
Clearing asset List
Clearing asset List
Start offview panel
Camera created (W: 320, H: 320)
Loading noise constants.
Root Node (Node): All children removed.
Stop offview panel
Component hidden
Root Node (Node): All children removed.
So basically nothing. And the blender version is 2.69 (bundled with jme 3.0), but it used to work with said 3.0 sdk.
I can try a newer version, though.
btw: not even the shell which is spawned on launch contains anything
Theres been some changes in the blender loader lately, a different loader class is used and whatnot, I’d not expect the git version to work with the 3.0 SDK actually.
hum, can I call the loader manually using the assetManager?
Kaelthas did some changes I urgently would need for MakeHumans Animations to work and he had it working, somehow.