With the newest sources from the Github, I get this error when using particles with point sprite set to true:
WARNING: Bad compile of:
1 #version 110
2 #define VERTEX_SHADER 1
3 #define POINT_SPRITE 1
4 #define USE_TEXTURE 1
5 uniform mat4 g_WorldViewProjectionMatrix;
6
7 attribute vec3 inPosition;
8 attribute vec4 inColor;
9 attribute vec4 inTexCoord;
10
11 varying vec4 color;
12
13 #ifdef USE_TEXTURE
14 varying vec4 texCoord;
15 #endif
16
17 #ifdef POINT_SPRITE
18 uniform mat4 g_WorldViewMatrix;
19 uniform mat4 g_WorldMatrix;
20 uniform vec3 g_CameraPosition;
21 uniform float m_Quadratic;
22 const float SIZE_MULTIPLIER = 4.0;
23 attribute float inSize;
24 #endif
25
26 void main(){
27 vec4 pos = vec4(inPosition, 1.0);
28
29 gl_Position = g_WorldViewProjectionMatrix * pos;
30 color = inColor;
31
32 #ifdef USE_TEXTURE
33 texCoord = inTexCoord;
34 #endif
35
36 #ifdef POINT_SPRITE
37 vec4 worldPos = g_WorldMatrix * pos;
38 float d = distance(g_CameraPosition.xyz, worldPos.xyz);
39 float size = (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
40 gl_PointSize = max(1.0, size);
41
42 //vec4 worldViewPos = g_WorldViewMatrix * pos;
43 //gl_PointSize = (inSize * SIZE_MULTIPLIER * m_Quadratic)*100.0 / worldViewPos.z;
44
45 color.a *= min(size, 1.0);
46 #endif
47 }
feb. 24, 2016 6:39:13 PM com.jme3.app.Application handleError
SEVERE: Uncaught exception thrown in Thread[jME3 Main,5,main]
com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Common/MatDefs/Misc/Particle.vert, defines, type=Vertex, language=GLSL100]
ERROR: 0:39: ')' : syntax error syntax error
There is one bracket too much in line 35 of source code.