When you feel annoyed and/or between two lines of code you can now start jmetest.sound.PongRevisited

Have fun!

Hehe, pretty cool! On my machine though it is way too fast to play. It seems like maybe you update positions using a static numerical amount. I suggest using the SimpleGame field “tpf” (time per frame) in conjunction with that amount in your update calculations for the ball and the paddles to sync it to time and allow it to play the same across on everyone’s machine.

Other than that, really cool. I like how you can tilt the board and so forth. Nice work!

Oh btw, the turn.wav sound was nowhere to be seen? I substituted footsteps.wav locally to get things running.

You should still have sound, just not EAX. That exception is not fatal to the sound library.