// Create an object to generate textured terrain from the image based height map.
ProceduralTextureGenerator pg=new ProceduralTextureGenerator(ib);
// Look like water from height 0-60 with the strongest "water look" at 30
pg.addTexture(new ImageIcon(waterImage),0,30,60);
// Look like dirt from height 40-120 with the strongest "dirt look" at 80
pg.addTexture(new ImageIcon(dirtImage),40,80,180);
// Look like highest (pure white) from height 110-256 with the strongest "white look" at 130
pg.addTexture(new ImageIcon(highest),160,220,300);
… Apparently, what if I want to be able to draw those 3 textures without having to rely on the detail of the Detail.jpg texture?
ImageIcon I guess totailly deters the quality of the images, and basically make them a pixellated colored mess!
So, how can I draw these 3 texture with their utmost 512x512 quality without relying on the detail textures.
Because I want to be able to have rock mixed with sand etc.
link dont work