Probem importing models maded in makehuman

hi, im trying to import a model from makehueman to blender, this look fine in blener, but when i try to import this model from blender o jmonkey, this model is all black, i created a new material in jmonkey, but my model still black

here is an screenshot in blender:

an screenshot from JMonkey.

an my material code:


        mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
         mat.setTexture("DiffuseMap", assetManager.loadTexture("Models/semaforo de arco/textura/2.2.png"));

        mat.setBoolean("UseMaterialColors", true);
        mat.setColor("Specular", ColorRGBA.White.mult(ColorRGBA.Gray));
        mat.setColor("Ambient", ColorRGBA.White); 
         mat.setColor("Diffuse", ColorRGBA.White.mult(.5f));
        mat.setFloat("Shininess", 128);


i hope somebody can help me, and thanks for all answers.

Do you have a light in your scene? How is the light setup? How is the scene setup? So many questions…

yea, i have only a directional light, all my models look fine, only this in not working. here is my light code:

Node nodoAmbiente = new Node(“nodoCielo”);
luzDireccional2 = new DirectionalLight();
luzDireccional2.setDirection(new Vector3f(5, -5, 5));

And your improperly lit model is also attached to: nodoAmbiente?

sorry for late reply, i was busy, my model is attached in a node called nodoObjetosDeJuego, and nodoObjetosDeJuego is attached in nodoAmbiente. What do you think could be the problem? thaks for elp me

I don’t know. I was just looking for easy answers.

All of your other objects look dark, also.

Random things to try:
-normalize the direction you pass to the light. (this should be done anyway)
-use White as the color (gray is pretty dark)
-use white as the material’s Diffuse value.