Select the blend file and set the resolution of generated images higher in the properties window, then import again. Note though that you should probably read up on game ready models, if you are creating objects with generated textures you seem to expect the models to work the same in blender and in a game engine, which they do not.
Sorrry normen, but i dont know where i can change this resolution, i changed the resolution in the render properties of blender, I set this in the maximum (10000), then i importend this in JME, but it still look pixelated.
yea, my model looks fine in blender, but in jme this looks pixelated, i have my last drivers and the last jme build. here is an link of my model. If you import it, maybe you can see the problem. thank you for your help, and sorry for my bad english
lol, well it’ snot fine from your screenshot, it kind of prove the OP’s point :p.
It looks like the MIN and mag filter of the texture are set to nearest. @Kaelthas, isn’t there something that could go wrong regarding the matter in the blender loader process?
Honestly speaking I am surprised that you managed to view the box in JMP at all.
The model I downloaded had no faces (and currently adding a single line is not yet supported) so it simply contained no mesh.