in the last two days i modified some settings in blender tring to solve this problem, but istill pixelated, i dont know why. @Kaelthas, did you try test my model ? maybe you are discover what is wrong.
It looks to me like jme is displaying the texture correctly. Only blender blends the pixels together so that they look smooth.
And I cannot say why jme does not do something similar.
I tried applying different min and mag filters to the texture, change anisotropic filtering and add generated mipmaps - and nothing worked.
I belive someone who knows how textures are rendered would tell us more.
And in the meantime you can try using a higher resolution texture for this model.
sorry for a late response, im working very hard in other things on my game, and finally i decide to import my blend files then set materials created with sdk (j3m files). so thank you for helpme guys.
@eypidemik said:
sorry for a late response, im working very hard in other things on my game, and finally i decide to import my blend files then set materials created with sdk (j3m files). so thank you for helpme guys.
Good choice. In this way you can edit shaders. That’s much better.
As far as i know Unity imports only meshes. But materials you assign inside of Unity3d engine.
@Kaelthas said:
It looks to me like jme is displaying the texture correctly. Only blender blends the pixels together so that they look smooth.
And I cannot say why jme does not do something similar.
I tried applying different min and mag filters to the texture, change anisotropic filtering and add generated mipmaps - and nothing worked.
I belive someone who knows how textures are rendered would tell us more.
And in the meantime you can try using a higher resolution texture for this model.
I think we need to disable textures from blender at all. Take a look at Unity engine. It imports FBX. But it imports only meshes.
In blender key you can disable textures and material loading if you wish.
You can also just get rid of the textures from blender itself and import only meshes.
I do no think that disabling textures import is a good choise.
I still do not know wky the texture loos like that in this particular model, but most of the models I used before looked pretty good and you had a nice game model out of the box with textures and everything else
@Kaelthas said:
In blender key you can disable textures and material loading if you wish.
You can also just get rid of the textures from blender itself and import only meshes.
I do no think that disabling textures import is a good choise.
I still do not know wky the texture loos like that in this particular model, but most of the models I used before looked pretty good and you had a nice game model out of the box with textures and everything else
For what it’s worth, this is my experience as well. If the model loads at all then the textures are correct.