I have an animated car model in 3dsmax format. I was able to export successfully to ogreMax format then I converted it to the the j3o optimized format. The problem is when I use the j3o the model is animated in a wrong way but if I use the ogreMax model (.mesh.xml) the animation will be displayed correctly. Any help please? Thanks in advance.
Is this using RC2? Can you provide the mesh.xml model?
Yes, I tried that using RC2.
here is a link for the models.
https://dl.dropbox.com/u/58655781/car.zip
As I told you before. It works fine when using the mesh.xml file but when converting to the j3o it will give a strange animation.
Thank you
The model animates incorrectly in the SDK as well. Do you mean that the animation looks fine in 3dsmax?
The animation looks fine in the 3dsmax. Also in the SDK, if I import the “.mesh.xml” model it animates correctly. But, if I import the generated “.j3o” model it animates incorrectly.
I wonder if that means an error in the model or an error in converting from ogreMax to j3o
Hmm, you’re right. It seems that the serialization of models has a bug … I’ll look into it.