Hi there,
I created a model consisting of custom meshes.
When I load the model in SceneComposer it looks fine.
When I deploy my Game for Windows and start it, it looks fine.
When I deploy my Game for Android and start it, i get the following Exception.
com.jme3.renderer.RendererException: OpenGL ES does not support 32-bit index buffers.
Split your models to avoid going over 65536 vertices.
This is strange, because loading the model in SceneComposer tells me it has 636 vertexes, which seems reasonable to me.
The answer to my problem might be, that I haven’t implemented read/write methods for my mesh yet (see: http://hub.jmonkeyengine.org/forum/topic/custom-mesh-shapes-not-loading-in-scenecomposer )
But I wonder why this is not a problem on Windows, but might be one on Android.
So maybe the problem is somewhere else.
Any help would be appreciated!