Except the latest shot doesn’t have the lines between… so I thought you fixed it.
Somewhere, you have a floating point error.
…not with a texture atlas, it would be better to have your atlas divided in power of two… 8x8 or 16x16 instead of 11x11.
Except the latest shot doesn’t have the lines between… so I thought you fixed it.
Somewhere, you have a floating point error.
…not with a texture atlas, it would be better to have your atlas divided in power of two… 8x8 or 16x16 instead of 11x11.
I solved my bug… I must set m_data to minfilter.NearestNoMipMaps.
Thanks guys !
…such a long thread.
Yeah i’m stupid, i set it for m_dataBlocs but not for m_data.