Problem of texture in distance

Except the latest shot doesn’t have the lines between… so I thought you fixed it.

Somewhere, you have a floating point error.

…not with a texture atlas, it would be better to have your atlas divided in power of two… 8x8 or 16x16 instead of 11x11.

I solved my bug… I must set m_data to minfilter.NearestNoMipMaps.
Thanks guys !

…such a long thread.

Yeah i’m stupid, i set it for m_dataBlocs but not for m_data.