Hi,
I’m trying to do an explosion effect with a ParticleEmitter but i have some problems.
First when a attach the effect in the rootnode, the first time there is a lag, i’ve tried to preload it but i don’t see any difference.
Secondly while the effect running my screen flash, any idea?
This is the code i use to create the ParticleEmitter :
Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat_red.setBoolean("PointSprite", false);
mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
fireEffect = new ParticleEmitter("FireEmitter", ParticleMesh.Type.Triangle, 30);
fireEffect.setSelectRandomImage(true);
fireEffect.setStartColor(new ColorRGBA(1f, 1f, 0f, 1));
fireEffect.setEndColor(new ColorRGBA(1f, 0f, 0f, 1));
fireEffect.setStartSize(startSize);
fireEffect.setEndSize(endSize);
fireEffect.setParticlesPerSec(0);
fireEffect.setGravity(0, 0, 0);
fireEffect.setLowLife(1);
fireEffect.setHighLife(1);
fireEffect.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, -1f));
fireEffect.getParticleInfluencer().setVelocityVariation(0.3f);
fireEffect.setImagesX(1);
fireEffect.setImagesY(1);
fireEffect.setLocalTranslation(positionEffect);
fireEffect.emitAllParticles();
fireEffect.setMaterial(mat_red);
Thanks