I tried to look at your images but all of these ads popped up with audio that I could not easily silence so I closed them right away. If you just use imgur.com like the rest of the internet then in the future you won’t have this problem.
i did it:
Spatial spatialTambor= assetManager.loadModel(“Models/tambor3/Cylinder.mesh.j3o”);
spatialTambor.setLocalTranslation(5f,5f,5f);
TangentBinormalGenerator.generate(spatialTambor);
nodoTerrenos.attachChild(spatialTambor);
ok, i generate tangents to .j3o files from xmls, but the result is the same.
Then i imported a .j3o from a .blend using the importer of the sdk and i generate tagents for this. now normalmaps are working, but my texture is pixeled, here is an screenshot:
I also had a problem importing models from blender by converting .scene file to .j3o . Sometimes I had no textures, sometimes it does. The exporting tool or the JME .j3o converting is unreilaible and the results are rather a surprise than a stable outcome. If the export/import system has to be reliable it has to be reviewed and fixed. Currently in most cases it makes user lose a lot of time and patience.
@luke1985 said:
I also had a problem importing models from blender by converting .scene file to .j3o . Sometimes I had no textures, sometimes it does. The exporting tool or the JME .j3o converting is unreilaible and the results are rather a surprise than a stable outcome. If the export/import system has to be reliable it has to be reviewed and fixed. Currently in most cases it makes user lose a lot of time and patience.
If you have differing results you also give different input. Please read the documentation on how to create a proper game compatible model.
If you know what you do theres few unexpected things happening. Obviously you can’t just expect anything that looks okay in Blender to work for live rendering in OpenGL.
My problem was with the texturing - it was a really simple task. The problem happened when I’ve duplicated the mesh and applied the same material on it
The exported model didn’t included the textures - they were not visible. When I’ve created a new file, recreated the mesh and reapplied the textures it was ok.
Maybe it has to do with duplication and materials reuse - I don’t know.