Problem with animation & Blender

Hello,
I have blender 2.70 and my animations bugs when I try to import .blend file.
All sub-bones do not move, exemple: when the thigh and the tibia are animated in blender, in jME only the thigh move.
What is the problem ?
(PS: I tried to export in OgreXML and it was completly buggy… :frowning: )

Probably you’re using IK’s and didn’t bake them.

Oh I frogot bake -_- thanks man :slight_smile:

Well I tried bake and the problem is still there…

Did you actually remove the modifiers?

I can give you the file if you want, it is just a human made with makehuman.
Here is the link:

It will probably more easy for you (if you agree of course) to see my error with the blender file I think

Well I fixed the problems by export in OgreXML format and correct the bugs manually by editing the XML file :slight_smile:

Can you be a bit more specific?

Sorry, I really hate to hijack your post.

But how in the hell do I post on this forum? I can’t seem to find a post link anywhere?

Go to the forum index (menu left), select a forum and post using the form at the bottom of the forum page.

@normen said: Can you be a bit more specific?
Yes of course: The OgreXML export was a bit buggy because I could not use two channels at the same time (exemple: one channel for "IdleTop" and one channel for "RunBase") because all animation was using all bones of the model, even the bones which I did not move (and they where not in the graph). So I edit the skeleton.xml to remove the track on the bones which were not use in the animation. I have now write a little tool in Java to edit it visually with a JTree I can remove useless tracks :)
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