Problem with asset loader after deploy

Hi,

I’ve deployed my jme3 game, but I’ve problems locating resources:



[java]com.jme3.asset.AssetNotFoundException: materials/…/textures/f1projec.jpg (Mipma

ped)

at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java

:236)

at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.ja

va:290)

at com.jme3.scene.plugins.ogre.MaterialLoader.readTextureImage(MaterialL

oader.java:143)

at com.jme3.scene.plugins.ogre.MaterialLoader.readTextureUnitStatement(M

aterialLoader.java:170)

at com.jme3.scene.plugins.ogre.MaterialLoader.readTextureUnit(MaterialLo

ader.java:206)

at com.jme3.scene.plugins.ogre.MaterialLoader.readPassStatement(Material

Loader.java:250)

at com.jme3.scene.plugins.ogre.MaterialLoader.readPass(MaterialLoader.ja

va:296)

at com.jme3.scene.plugins.ogre.MaterialLoader.readTechnique(MaterialLoad

er.java:313)

at com.jme3.scene.plugins.ogre.MaterialLoader.readMaterialStatement(Mate

rialLoader.java:320)

at com.jme3.scene.plugins.ogre.MaterialLoader.readMaterial(MaterialLoade

r.java:342)

at com.jme3.scene.plugins.ogre.MaterialLoader.load(MaterialLoader.java:4

48)

at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java

:240)

at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java

:281)

at it.F1Viewer3D.BuildCircuito.loadOgreModel(BuildCircuito.java:2254)

at it.F1Viewer3D.BuildCircuito.getTerrain3ds(BuildCircuito.java:1946)

at it.F1Viewer3D.BuildCircuito.getTerrainElement(BuildCircuito.java:1337

)[/java]



I have:



-root

–materials____track.material (loaded material file)

–textures_____f1projec.jpg (image not found)



this is track.material:



material f1project

{

technique

{

pass

{

ambient 0.588 0.588 0.588 1

diffuse 0.588 0.588 0.588 1

specular 0 0 0 1 10



texture_unit

{

texture …/textures/f1projec.jpg



}

}



}



}




Any help please?

Everything works fine under eclipse

Bye

Thats not a valid texture path … Not in jME3 at least. You cannot have things like …/ in there