Problem with Blender Import with Animation

Not sure but from this code, you take the 4 FIRST weights. You’d have to take the 4 greatest weights.

xbuf sort weights DESC, 4 first == 4 greatest
I append at the end of the log line the total weights keeped from the total weights (should be 1.0f) . weights use in jME is normalized via : weight * totalWeigth / totalWeigthKeeped

... more than 4 bones : 5, only the 4 higher are keep for total weight keep/orig: 0.96782017/1.0.
... more than 4 bones : 9, only the 4 higher are keep for total weight keep/orig: 0.7210013/0.99999994.
... more than 4 bones : 9, only the 4 higher are keep for total weight keep/orig: 0.71537983/1.0000001.
... more than 4 bones : 11, only the 4 higher are keep for total weight keep/orig: 0.7952966/0.99999994.
... more than 4 bones : 9, only the 4 higher are keep for total weight keep/orig: 0.8097207/1.0.
... more than 4 bones : 9, only the 4 higher are keep for total weight keep/orig: 0.71537983/1.0000001.
... more than 4 bones : 9, only the 4 higher are keep for total weight keep/orig: 0.7833142/1.0.
... more than 4 bones : 8, only the 4 higher are keep for total weight keep/orig: 0.92947245/1.0.
... more than 4 bones : 11, only the 4 higher are keep for total weight keep/orig: 0.7952966/0.99999994.