Problem with EdgeProcessor (ShaderBlow)

Hello,

I’m new to game developing, and I’ve been working in a little Android project with JME3. Right now I want to make a Toon Edge effect. I’ve tried with the native PostProcessor but it doesn´t work on Android, so I’ve moved to ShaderBlow. So far, it seems to work, except for the fact that the edge is not generated correctly. I beleive it’s a problem with normals or something like that, but I can’t figure it out.

Here are two pictures, one of the model without the edge:

And one with it:

If somebody can help, I’ll apreciate it, thanks!

Shoot! wrong place for the pictures xD