Problem with Eyes(Maya Export)

Hello again, I’m here again with a different problem. Basically in Maya, the eyes(Which are parented to the head) follow the head properly, and stay inside the head mesh. When Exported to Ogre however, the eyes stay static and don’t remain in the head. Thanks in advance for any solutions.







As you can see, the Eye doesn’t stay in the head in the ogre export, but works properly witihin maya.

Are your eyes attached to the head bone?

yes

Try ‘center pivot’ and ‘clean history’

Nope, that didn’t work. The eyes are parented to the head joint, but its strange on how it doesnt follow. Even the Aim-Constraint that allows the eyes to follow aren’t working.

What version of Maya and Exporter you are using?

I am using Maya 2012, and the OgreExporter revision 672.

@danquedynasty said:
I am using Maya 2012, and the OgreExporter revision 672.

You have to be specific, what OgreExporter revision 672? From where?

Another thing I forgot to mention, you can also try ‘Freeze Transformation’.