Problem with GlowColor

Hi, using JME I encountered a strange problem. Here is the screen:

http://s10.postimg.org/68g3shb15/glow_err.png

For some reason, when moving the camera, the glowing light does not move on the screen at the same speed with the geometry. Everything looks ok when the camera is in one place, the effect is visible only when moving the camera.

My material:
[java]
_matGlow1 = new Material(_assetManager, “Common/MatDefs/Misc/Unshaded.j3md”);
_matGlow1.setColor(“Color”, COLOR1);
_matGlow1.setColor(“GlowColor”, COLOR1);[/java]

It was tested with Lighting.j3md too, the effect was similar.

I’m using BloomFilter:

[java]
_bloomR = new FilterPostProcessor(assetManager);
BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
_bloomR.addFilter(bloom);
_bloomR.setNumSamples(2);
viewPort.addProcessor(_bloomR);[/java]

Maybe you have some idea what I need to check. If you need more information about other, maybe important settings, then please, tell me.

Do you have several FilterPostProcessors in the scene? If so, you shouldn’t

Yes, I had more than one, added in the listed order:

DirectionalLightShadowRenderer
FilterPostProcessor (which contains BloomFilter)
FilterPostProcessor (which contains WaterFilter)

Now with Bloom and Water added to only one FilterPostProcessor it seems that everything works well.
Thank you very much :slight_smile: