Hi,
it may be that I was doing something wrong, but there is no collision detection between dynamicNodes when I use JBullet instead of the ODE implementation.
Did it with the class
com.jmetest.physics.TestNodePick
To get JBullet instead of ODE I have in the class
com.jmex.physics.util.SimplePhysicsGame
wirtten a PhysicsSpace.chooseImplementation ("JBullet");
before setPhysicsSpace (PhysicsSpace.create ()); (about line 90)
The collision with the staticNode works…
I tryed to build this Test with jbullet-jme but can't find any MousePicker…
Need Help.
Thanks
There is no MousePicker working in jmePhysics2 with jbullet afaik. Also, for me the jbullet implementation for jmePhysics2 never worked correctly. I'd suggest moving to jbullet-jme if you want to avoid using ODEjava and its bugs
Cheers,
Normen
P.S.: There is no mousepicker in jbullet-jme as well but you are very welcome to implement one and contribute it
Thanks for the fast answer.
Maybe later I will try to implement a mousepicker in jbullet-jme. But at the moment my knowledge about jbullet-jme is not good enough, for this…
And there is something strange with the collisions detection in jbullet-jme it work sometimes, randomly…
so I think I will try it with ODE first
leviathan wrote:
I think I will try it with ODE first
I spent well over a month using ODE JmePhysics2, getting to grips with it until I found features not implemented / not implemented correctly, then tried the jBullet JmePhysics2 version