Problem with Lights

hi,



i am using lights in my "world"



but one of the objects i really dont want lighteffects in it…

i  need his true color…



inside object:

{

MaterialState mat = Main.disp.getRenderer().createMaterialState();

mat.setDiffuse(ColorRGBA.blue);

mat.setSpecular(ColorRGBA.blue);

mat.setAmbient(ColorRGBA.blue);

setRenderState(mat);

}



tried without setAmbient…  and with setLightCombineMode(LightState.OFF); but it becomes all black…





i just want a pure blue Sphere… in an ambient with lights…



thanks =]

If its a jme.shape.sphere, then you could just call

sphere.setDefaultColor( ColorRGBA.blue.clone() );



If its not, then you itterate through the node children and find the mesh and call the above method on it...

OR, you could set up a blue light ONLY for that object...

didnt work…



well that is my Sphere class now



public class Lago extends Sphere {

public Lago(int x, int z) {

super("Lago",5,10,20f,1f);

setLocalTranslation(x,0.5f,z);

setDefaultColor( ColorRGBA.blue.clone() );

}

}





to add there is a rootNode receiving…

node.attachChild(new Lago(x,z));



stills black =[

i think you also need to disable the lightState (or set a new, disabled lightstate) on the sphere or its node to see the vertex colors.

tried:



Node n = new Node();

n.attachChild(new Lago(x,z));

LightState lightState = Main.disp.getRenderer().createLightState();

lightState.setEnabled( true );

PointLight dl = new PointLight();

dl.setDiffuse(ColorRGBA.blue);

dl.setAmbient(ColorRGBA.blue);

//dl.setDirection(new Vector3f(0, -0.5f, -1));

dl.setEnabled(true);

lightState.attach(dl);

   

n.setRenderState( lightState );

attachChild(n);





doesnt work =[

with Point or Directional light…



damn =[

Actually setting a DefaultColor and lightCombineMode to off should be enough.

No need for a new Lightstate at all.


        Node n1 = new Node();
        Sphere s = new Sphere("c", 15, 15, 0.5f);
        s.setModelBound(new BoundingBox());
        s.setDefaultColor(ColorRGBA.yellow.clone());
        s.updateModelBound();
        n1.attachChild(s);
        n1.setLightCombineMode(LightCombineMode.Off); // jme2
// n1.setLightCombineMode(LightState.OFF);  jme1
        rootNode.attachChild(n1);