Problem with loading 3D Max that used in FixedLogicrateGame's child

if

class TestMaxJmeWrite extends SimpleGame

then

It's OK with 3D Max



However, if

[move][/move]class TestMaxJmeWrite extends FixedLogicrateGame

then

I can't see the textures on my 3D Max.



Please help me!

You are propably missing a lightState + Light in your Scene with FixedLogicrateGame.



The Purpose of SimpleGame is, to provide these basic things already for you.

So if you move from SimpleGame to another *Game implementation, you need to set up these things yourself.

Take a look at SimpleGame/BaseSimpleGame to see whats missing.

hi Core-Dump,



It's OK when I add lightState + Light in my Scene. Thank you so much!



However, my 3D Max don't have KeyFrameController. How to solve?

i never used animated models, maybe someone else can give an input

Someone can help me to solve that problem! Help!!!



By default, 3D Max object will have KeyFrameController.