Problem with mesh?


I got some strange bugs(?). When I load some trees, grass or something what have normal, textured mesh it’s visible only from one side or at specific angle. On example here are screens of wall in blender, but the same problem exist in JME.

When I look from inside, I see only outside wall.

and when I look from outside, I only see inside wall.

What’s the problem?

normals are backward.
In blender go into edit mode select all (A), then look in the left panel (hit t if it’s hidden), you should have a “normals” section with a recalculate button and an invert button. try to recalculate, if it doesn’t work hit invert and it should fix the issue.

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It helped! Thanks mate! :smiley:

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