hi
im using multiple bulltappstates at my game
i turn on the parallel threading in each state using
setThredingType
i added some rigid bodycontrols to each state using
bulletappstate.getPhysicsSpace().add();
im using debug mode on each state and i can see all the right colshapes
but still there is no colliision detectioon( stuff goes throught solid stuff)
anybody got an idea for a solution?
You don’t get collisions between multiple spaces, thats not the point.
so how can i get colissions between multiple spaces.the idea is i want
each bulletappstate to acts as a trigger for setting alot of controles on and off.