hey,
since you guys managed to get everything running on 0.4.4 i wanted to try out if i could get my stuff running on ubuntu. So i updated the correct jars but i encounterd the following problem:
SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsatisfiedLinkError: org.lwjgl.opengl.LinuxDisplay.nSetClassHint(JJJJ)V
at org.lwjgl.opengl.LinuxDisplay.nSetClassHint(Native Method)
at org.lwjgl.opengl.LinuxDisplay.setClassHint(LinuxDisplay.java:790)
at org.lwjgl.opengl.LinuxDisplay.createWindow(LinuxDisplay.java:492)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:140)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:207)
at java.lang.Thread.run(Thread.java:744)
Exception: java.lang.NullPointerException thrown from the UncaughtExceptionHandler in thread "LWJGL Renderer Thread"
The error is with the lwjbl jars, however I am using the libraries from phr00t as he said before:
@phr00t said: I did just submit an update to my github repository that fixes a capability problem that caused crashes on Rift starts:I wouldn’t use the main jME3 branch with this Oculus Rift library, it might not work. Using my library is pretty easy – just use the libraries in dist/ and lib/ above instead of the ones provided by jME3.
So I wondering if he or somebody else has an idea? I did notice there is this thread but that doesn’t really help me.