HEy I Wanna make a simple WaterBlock maybe with some waves. Therefore i Build a class extends BaseGame But i dunnow how to make water cause the documentation isn't good i thing . can someone write me please alitte tutorial or explain what all these VariableTypes Mean cause i dunnow how i shall do it. Thanks
search the forum for simple water effect or something like that, trussel made an example which you can maybe use.
Also there is the projected water test in the jmetest package, run TestChooser and filter for 'water'.
How well should the water examples run?
All but one of them bring my MacBook down to 1 FPS and I can't even see the water texture… water.TestProjectedGrid gives an underwater feel but it doesn't show the actual water… am I doing it wrong?
Thanks
maybe you can try this, it should run better and shows a basic water effect.
http://www.jmonkeyengine.com/jmeforum/index.php?topic=8624.0
If you can't see the water effect, it means your MacBook's video card doesn't support the GLSL shader, so you're seeing a crappy version of it.
The link posted above shows a code that I created for that exact reason, and it'll be featured in Fyrestone as the lowest available water setting.