Problem with terrain rendering

Hello ! I have problem with render properly my terrain.
Object has format .obj (exported from blender)

My Code:
[java]
@Override
public void simpleInitApp() {
Spatial teapot = assetManager.loadModel(“Models/teren/teren.j3o”);
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-.5f, -.5f, -.5f).normalizeLocal());
rootNode.addLight(sun);
rootNode.attachChild(teapot);
}
[/java]
Screens:

http://scr.hu/0fpz/n7y2x
http://scr.hu/0fpz/1tyxh

@Digitalix said: Hello ! I have problem with render properly my terrain. Object has format .obj (exported from blender)

My Code:
[java]
@Override
public void simpleInitApp() {
Spatial teapot = assetManager.loadModel(“Models/teren/teren.j3o”);
DirectionalLight sun = new DirectionalLight();
sun.setColor(ColorRGBA.White);
sun.setDirection(new Vector3f(-.5f, -.5f, -.5f).normalizeLocal());
rootNode.addLight(sun);
rootNode.attachChild(teapot);
}
[/java]
Screens:

http://scr.hu/0fpz/n7y2x
http://scr.hu/0fpz/1tyxh

Please help me! I don’t know how I can fix this :confused:

Looks like the obj is that way. Maybee some triangels are upsidedown.

for .obj:
Look: http://scr.hu/0fpz/ob9sq
But in game look that: http://scr.hu/0fpz/s2mm8

When I export as Ogre XML , then uv texture looks that: http://scr.hu/0fpz/qb4ho

I’m sorry for my bad english.

How does it look like in blender cinema4d 3dsmax or any other modeling program?

In Blender looks the same like http://scr.hu/0fpz/ob9sq (for .obj)
Can you check my obj files on your computer?

Download url: http://digitalix.pl/model.rar