Okay so I wanted to divide floor mesh into 16 parts, bake high-res texture for each of those 16 parts and then use them as floor in my project, thing is that you can see gray/black lines in place where elements of floor should be touching itself.
So… in my 3d program they are perfectly snapped to each other, textures were baked and seem to fit perfectly as well… any idea how to fix this problem? Maybe that’s because of some smoothing or something?
Here’s ss of few tiles:
are you using Cinema4D for baking?
No, it was 3ds max built in render to texture feature used with mental ray renderer.
I've noticed that problem is that uv's of exported object does not fit texture perfectly thus black line appearing.
Thanks