Problems getting MouseLookHandler to work correctly

Hello all,



Seeing how I'm sick atm. I finally have some time to work on this again, but I've run into a lttle problem here.

I created a MapperState, this uses XML to create a space map.

Now, I add this to the GameStateManager and all works as it should. Next I want to add a MouseLook to be able to look around at the objects I placed in space via the mapper. I can't seem to get this to work however, probably because I'm doing something wrong here.



This is what I have thus far in my initGame method:


protected final void initGame() {
        instance = this;
        display.setTitle("Test Game State System");

        // Creates the GameStateManager. Only needs to be called once.
        GameStateManager.create();
        // Adds a new GameState to the GameStateManager. In order for it to get
        // processed (rendered and updated) it needs to get activated.
        GameState map;
        try {
            map = new MapperState("BasicMapState",
                "/resources/applicationContext.xml");
            map.setActive(true);
            GameStateManager.getInstance().attachChild(map);
        } catch (Throwable e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
        input = new MouseLookHandler(cam, 1);
        //input.addAction(new MouseTargetAction(), InputHandler.DEVICE_MOUSE, 0, InputHandler.AXIS_NONE, false);
    }



and the update method


protected final void update(float interpolation) {
        // Recalculate the framerate.
        timer.update();
        tpf = timer.getTimePerFrame();

        // Update the current game state.
        GameStateManager.getInstance().update(tpf);
    }



I hope someone out there can give me a heads up on where I'm going wrong, cause I can't seem to find it.

Mark

Never mind. Took another look after leaving it alone for a few hours and I found it. I forgot to update the mouselookhandler in the update method  :stuck_out_tongue: