Hello,
how can i export a model with textures on theis materials, for example,
I create a cube on 3ds max and put different images on each plane. Does have some way to me get it to jme3 without make the UVW Mapping?
No and few game engines support that, no games do it other than with uv maps. Please check the blender import guide and the linked docs, they are relevant for all editors. You can import meshes with animations and uv maps for diffuse (color), normal, specular and light maps, nothing else. No particles, no shiny materials, none of all the stuff in 3ds. 3ds is made for offline rendering, you are creating a model for live rendering.
So, just uv maps, ok.
But the archive town.zip(http://jmonkeyengine.googlecode.com/svn/trunk/engine/town.zip) that you use on the tutorials have textures in separate files. How do you do that? That is UV Map?
Here you go: http://en.wikipedia.org/wiki/UV_mapping
This also looks like a good tutorial: UVW-Mapping in 3DS Max
But there’s no way for me put the textures in separated files??
Just to be clear: I understand that i have to use UV mapping. And thanks for the answers.
If you use UV mapping in 3DSMax and assign different textures to each plane, then they will be exported as separate textures. I don’t really understand what the problem is.
@pauloalvares said:
But there's no way for me put the textures in separated files??
Just to be clear: I understand that i have to use UV mapping. And thanks for the answers.
I'm guessing that the "problem" is how to use those 6 separated image files in 1 material in JME. You will have to put all those textures in 1 image - there is no way for you to have them in separated files. Please, read the tutorials on UV mapping and materials, like this one: https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:beginner:hello_material
I know how to do the uv mapping with one image, i was just trying another way to do it. Thanks to all